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Red_Queen

As promised we are picking up development on Utherverse and have been hard at work to get a new update out to you all. This update is focused on 3 specific pillars; visability, scripting and fixing of long-standing issues. We have been taking the feature requests submitted by the community and organized them into areas we want to tackle. We have decided, therefore, that we will first focus on features that benefit the community as a whole.


Table of Contents


User Interface Overhaul






We have majorly revised the UI style with a complete fresh new theme makeover. The major reasons we wanted to update this is to make things better understandable, by having proper iconography, clearer visibility of UI elements and better support for the visually impaired. We have changed the checkboxes to checkmarks and crosses to better exemplify when a setting is disabled or enabled. Depending on your branding Utherverse, RLC or Virtual Vancouver, you will have a different color look to your UI.

Quickbar

We changed a lot of the icons on the quickbar to be a higher resolution, to be easier to spot which page you are on. Also updating the arrows to easier navigate which bar you are on. We have the quickbar editor a new icon, and tightened up the quickbar to take a bit less space on screen. And lastly we updated the separation between the various quickbar icons to better separate them from each other and gave the active icon a better highlight to see which is active.

Corner Ring

Corner ring

We changed the old icons into more concise icons, allowing us for later expansion for new UI elements on the corner ring. Furthermore the icons have been updated into more universally known icons which new users will be able to easier understand the function of these.

One of the more noticable changes to the corner ring is the addition of higher resolution models used for undressing and by adding a clearer color scheme to each clothing layer to better identify which layers are displayed.

New Set of Cursors

Introduced in this update is a set of new cursors. These should make it easier for our community to recognize what they are doing or clicking on.

The door cursors should make it easier to see when you are clicking on a door and what subsequently will happen if you click that door, noteworthy is that any door you click on that opens a loading screen will be associated with a globe, other doors/teleport should keep you in the same instance

Cursor examples

Another set of icons should make it easier to determine what drug or object you are going to interact with. This will help the community spot glowies faster, or see if you can play the drums on a drum set.

Cursor examples

The cursor set of sexual encounters is to better show what bed or sex action is happening, no longer will you mix up a bondage bed with a standard sex bed.

Cursor examples

Finally adding some more cursors that were missing for specific purposes, we’ll let you discover what some of these will do.

Cursor examples

Scripts

This patch will focus heavily on deco-scripts, the devs have taken these under a closer look and picked out a few specific problems to tackle regarding these. The reason we are focusing on these is to make the Utherverse feel more vibrant and alive. Having things to do and interact with will greatly benefit the overall state of the game. One of the most overwhelming requests has been to add rotation to the different axis for props. Updates have also been made to many scripts to be visible at the same time to everyone in the dimension. This means that if you open a door, everyone else in that same dimension sees you opening that door. So you and everyone else can walk through a doorway with a door animating and opening instead of through a closed door. Learn more about how to set this up below.

Important! Rotate Object CW/CCW and Rotate Door Open are removed with this update and will no longer work if previously setup.

Door Script

The biggest update overall to the scripts has to be the door script, we felt the old rotate door to be insufficient and rather dull. We wanted to make places feel more alive and interactive, doors seem to be the perfect way to accomplish this. With the introduction of sliding and rotating doors we have expanded the possibilities of doors greatly. The directions a sliding door can be set to are sideways, up or down; rotating doors can now also rotate upwards or downwards. Furthermore by adding a couple of new settings such as; which axis it is supposed to affect, sliding distance, rotating angle, speed, wait time, hold time, the ability to remain open and even auto-matic closing and looping. In combination with the new Trigger Linked Script you can even remotely control these doors, or have them open once a user gets closeby enough to activate the door.

Door Script Fact Sheet
Type Sliding door
Rotating Door
This will make the door slide
This will make the door rotate
Direction Left
Right
Up
Down
This will pick the direction the door rotates or slides
Axis X
Z
This determines the sliding door facing towards the X direction
This determines the sliding door facing towards the Z direction
Off-Set Slide Distance 0-1000000 This sets the distance a door will slide (rotating doors do not use this variable)
Rotation 0.00-6.28 This determines the angle a door rotates on (sliding doors do not use this variable)
Velocity Opening 0.01-7200 This is the speed the door opens at
Auto-Close This allows the door to automatically close after the Duration Auto-Close has expired
Toogle Collision* This will alter the way collision works. See notes for more info
Duration Auto-Close 0.01-7200 How long the door stays open before it closes itself if auto-close is enabled.
Remain Open This will make it so that triggering the door by entering a trigger box area only toggles open once, and can only be closed upon clicking the door.
State Tab Settings
  • Collidable, when this is off the door will never collide, on the door will always be colliding.
  • Clickable Trigger, makes you click the door to open or close it.
  • Activate on Load, will activate the door when a person lands in the region.
Notes
  • You can add both a sliding door and rotating door script to one and the same prop, for interesting effects such as garage doors.
  • If collision is off and Toggle Collision is enabled, the door will be colliding when opening, and keep this till it's closed again.
  • If collision is on and Toggle Collision is enabled, the door will be colliding when closing, and keep this till it's opened again.

Trigger Linked Script

Previously known as Pass To Linked Prop, and renamed to Trigger Linked Script for easier understanding of what it does, this is the most revised script. Though a bit more advanced to understand, this script adds a lot of new functionality, especially for the seasoned decorators. In short, this script interacts with other scripts.

Since most users will not be familiar with this script as in the past it only affected the Gender Block and VIP rope scripts. This script allows a trigger to be activated, a standard way to set this up is adding a prop with a script (such as the new door script) to a door prop. Then setting a trigger box up around this door and adding the Trigger Linked Script to this, you must copy the PID (prop id) from the door prop and enter this PID into the Trigger Linked Script, target prop ID field. After this going to the state tab and making sure “trigger” is checked in the state tab. This will allow a user that passes through this trigger box to trigger the linked door and automatically open it.

PID icon

To make it somewhat easier to get the PID of a prop, we added a new button to the prop editor, if you click this on a selected prop it copies the PID, and you can paste this with cltr+v into the trigger linked script.

In addition you may add this to any other prop, and instead of making it trigger, make it clickable. Allowing you to use the prop as a switch, meaning you can turn on lights, open doors remotely, start or stop an emitter and so much more. These props will now also have new mouse cursors to indicate off and on.

Off and on icons

We even allowed a bit more control by adding a reverse trigger (basically doing the opposite of what it is set up to do) and more control if you want to have things trigger on entering or exiting of the trigger box area. You can furthermore select when this script triggers on a trigger box. Either on entering and/or leaving the trigger area. The trigger linked script can hold up to 4 different PID’s to trigger all. You do this by separating each PID by a semicolon.

Trigger PID's seperated by semicolons

Rotating

Rotate and scale dialog

As we already have mentioned earlier we are introducing a new rotation script, this will replace the previous rotating scripts rotate object CW and rotate object CCW, this means these scripts will stop working in your current properties, as these no longer exist. Instead we combined these functions in a brand new script. Not only did we combine these two we also expanded this script with 4 brand new rotational directions, on two different axes.

Velocity X/Y/Z-Axis will determine the speed the object will rotate at.

CCW X/Y/Z-Axis will determine the direction the prop is rotating, clockwise or counter-clockwise.

Add Sounds

We have added a new script for adding sound files. This will allow the ability for props to make sound when they are interacted with. Sound files will only play in conjunction of a clickable trigger, or a trigger linked script trigger box area. Sound Files are limited to 120 seconds, bigger files will not play. These sounds can be disabled in your settings menu by toggling world sounds. You can directly link .wav files via a URL or pick one from the default sounds included in the Utherverse distribution.

Other Script Changes

We have updated some of the names to better reflect what they do, and arranged some of the ordering of the scripts. Cached web image script now has a collidable and visibility trigger, enabling these allows you to toggle if they collide and/or are invisible. The move without bound script now does something with speed jitter, it determines the frequency at which the object changes course, set to 199 to get the old setting.

We also added a new small script that is able to scale props, upon clicking the prop. You can set if it scales bigger or smaller depending on the default scale set with the prop before adding the scale script. The gender blocker script is now able to block transgender females and transgender males if desired. Emitters, Animated Texture, Light Spots, Light Areas, Light Areas Extended, Play music, Move within Bound Box, Add sounds, Strobe lights, have all received updates to allow them to be used with clickable trigger state, Activate on Load state and the trigger linked script . We leave it up to you to discover all the new possibilities these now have.

Understand! Play Music as Trigger Linked Script will act globally for all users, while clicking the prop the script is attached to itself, only pauses the stream for the person clicking on it.

State Tab Changes

To support some of these scripts we have added a couple of new states into the state tab.

Clickable ; this will make the scripts attached to a prop interactable, and enable you to click on said prop. This is also what makes the new mouse cursors appear on scripts, it is notable that the script ordering determines which mouse cursors are displayed, if more then one script is attached to a script then the last script on the prop, will have it’s mouse cursors shown.

Activate on Load ; this determines if the scripts on a prop will initiate on loading into the property, meaning if this is not enabled on a play music script, no music will start playing upon entering the property.

These two state changes affect some of the new as well as the existing scripts, and therefore will require some of these to be enabled on existing props.

Important! Play Music will no longer start auto-playing after loading into a new property, unless the “Activate on Load” state has been enabled in the state tab. Considering this is a new state, all created Play Music scripts already created do not have this state enabled, meaning no music will be playing by default on your existing properties until this has been updated by the owner.

Other fixes & features

While the main patch focuses on the three pillars above, we have also done some smaller fixes and new features to some long outstanding issues.

New Slash Commands

We introduced a lot of new /slash commands to be used with Utherverse, most of these will also close the opened UI if typing the command again.

  • /friends
  • /property
  • /bookmarks
  • /info
  • /propertymanager
  • /stream
  • /dim
  • /pe
  • /quit
  • /closet
  • /wte
  • /logout
  • /explore
  • /spm
  • /settings
  • /home
  • /startmanager
  • /whisper
  • /homepage
  • /measure
  • /query
  • /myprofile
  • /measurep
  • /msg
  • /broadcast
  • /landmarks
  • /zaby

Chromium

We added some missing functionality to Chromium, namely the option to retrieve specific values in the URL string. Previously available in flash, [Memberid], [instanceid], [regionid], are now possible with the Web Browser script.

In addition we also added some new tags namely;

[gender] [dimensionID] [domainID] [orient] [species] [voice] [muted] [membername]

These should now make it possible to retrieve even more data from the system, and make better implementations of external sites and web sources.

Chat

Your friends should now be better visible, if you are friends with a user, their chat color will now be a greenish hue, this makes it easier to recognize who your friends are. We also changed the system messages to be better visible to users, receiving staff information should now be easier. This was done in order to better distinguish purple messages from those sent by the server of staff. Lastly we fixed some textual issues with the broadcast window.

Messages received in other channels then the one you are focussing on will have a better visible trigger and also will make an audible sound, this audible sound can be disabled in settings (F7 or /settings). There is now a chat history that can be retrieved by pressing the up or down arrow when you have chat active. This will bring back the last 30 lines of chat you said.

When your friends come online or you receive a message in a different channel then the one you are currently in, it will play an audible sound now. These ping messages can be disabled in the settings menu by toggling, play notification sounds. We have moved Font Style and Font Size settings to the interface tab in the settings menu to create more space on the main general settings page.

User Interface

We fixed a bunch of spelling mistakes or typing errors in UI elements, we also updated those elements that were missing text or simply unreadable for various reasons. If you encounter any other textual issues or problems, please report these to tech support to be looked at.

Complete Update Notes

A huge UI theme overhaul, we have added a new color scheme to the UI. There are new logo’s, that should be better recognizable, and should feel more streamlined. We added orange a new highlight color. The new UI should be more colorblind friendly, however it has been proven difficult to really tackle all of them. Side menu-text should now be bigger and easier to read.

  • New avatar-undressing icon that is a higher resolution;
  • Prop editor: Added new rotating object script;
  • Prop editor: Removed CW and CCW rotate scripts;
  • A whole array of new mouse cursors;
  • Updated loading bar color to match the new theme;
  • Prop editor: Overhauled the “Pass to linked prop” script and changed the name into Trigger Linked Script;
  • Prop editor: Automatic door opening, emitters, sprites, animated textures, music on approach, see “Trigger Linked Script” script;
  • Chromium functionality, [gender], [dimensionID], [domainID], [orient],[species], [voice], [muted], [membername];
  • Chromium [Memberid], [instanceid], [regionid];
  • New /slashcommands for chat ("FRIENDS", "INFO", "DIM", "CLOSET", "EXPLORE", "HOME", "MYPROFILE", "BROADCAST", "PROPERTY" - "PROPERTYMANAGER", "PE", "WTE", "SPM" - "STARTMANAGER", "MEASURE" - "MEASUREP", "LANDMARKS" - "BOOKMARKS", "STREAM", "QUIT" - "LOGOUT", "SETTINGS", "WHISPER" "QUERY" "MSG", "ZABY") example: /friends (typing again should close);
  • Broadcast window now has proper text showing “Broadcast type”;
  • Prop editor: Added switches (use with Trigger Linked Prop), with triggerable ON and OFF cursor;
  • Prop editor: Added new option to state tab “clickable trigger” (use with Trigger Linked Prop. to enable switches);
  • Removed yellow text from UI, changes mostly to white, still some things need to be updated;
  • Prop editor: Trigger Linked Script, now has a “Reversed Trigger” option;
  • TOS, terms in being.me video streaming is now readable;
  • Prop editor: Trigger Linked Script, now supports up to 4 propid’s, separate them by ; (semicolon);
  • Friends show up with a green hue chat color, automatically applies after you become friends;
  • Prop editor: Added Open Door Script;
  • Sound/Music no longer is lost when clicking URL, that open external web pages, it turns back on when your focus comes back to UV, when maintain sound is on;
  • Prop editor: Removed “Update” from Attach Web Browser (had no function);
  • Renamed “Edit Window” to “Quickbar Editor”;
  • Global Pause Music via switch;
  • Doors, emitters, and other scripts triggered are now visible to everyone in the region;
  • New PM/GROUP/LOCAL flashing should be better visible, when someone says something in a different channel then your current channel;
  • Fixed language free dim sounds;
  • Fixed a bunch of language issues with underscores and ugly text, with sex-animations and other animation menus;
  • New rotate props are also stoppable with clickable and trigger linked prop scripts;
  • Animated textures can now be hidden;
  • Animated Props, should now automatically start playing animations, when created; UNSURE
  • Audible Sounds working;
  • Prop editor: Added On and Off switches via trigger linked script;
  • Music can be paused for individuals;
  • Prop editor: state tab added Activate on load, which will load the scripts to start when entering the instance;
  • Added close pe on typing /pe, closing wte on typing /wte;
  • Added /stream closable;
  • Prop editor: Online wav sounds, you can now linked .wav files from external sources;
  • Resized Settings Window Slightly, to allow text to fit the UI window better;
  • Sound files for add sound limited to max 120 seconds;
  • UI is now applied per brand;
  • Font and font size have moved to the interface tab;
  • Doors, Move within bound box, emitters, animated textures, play music, play sound and light scripts should now auto be enabled on "activate on load";
  • PID copy button added to the Prop Editor to copy Prop ID's;
  • Move within bound box script only enabled now if “no bsp collide” is checked in the state tab;
  • Chat history can be retrieved by pressing arrow up, up to 30 lines;
  • Move within bound box script now does something with speed jitter, it affects the rate at which objects turn;
  • Prop editor: Cached web image, collidable and hideable added;
  • Prop editor: Animated texture, collidable and hideable added;
  • Prop editor: Genderblock now has trans female and transmale block;
  • Added script weight for mouse cursors, so that the right cursor is applied when multiple scripts are present on a prop.
  • Added a trap door, trap door frame, door 2, door 3 with handle, trap door no hinge props for use with the new door scripts.
Utherverse® 2020
TC-IIS-5